Illuminati
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Illuminati

Illuminati is a guild wich finds it's origin within the former Dream Hunters, after TDH proved to large to controll some of us left and founded Illuminati...
 
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 Raid Rules

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Rafe
Admin
Rafe


Number of posts : 22
Age : 43
Registration date : 2007-07-07

Raid Rules Empty
PostSubject: Raid Rules   Raid Rules Icon_minitimeSat Jul 07, 2007 9:38 pm

RAID RULES

1.Raid will start at the scheduled time that can be found on raid signuppage. Failure to arrive on time will lead to reduced number of DKP or attendances to next raids. Invitations to raid start generally 30 minutes before the scheduled time. Raid takes 3 hours.

2.Every member should make their own way to the instance on time! Failure to do so will result in a dkp deduction.

3.Raid leader has master looting on all the time.

4.Raid ends when the raid leader informs the players about raid end.

5.Every raid person must have the necessary addons that can be found in addon section at forum,and TeamSpeak. Failure to have either of them may lead to raid removal.

6.Only raid leader and persons he has assigned are allowed to talk in TS. Everyone else must have their mics muted. Other classes discuss in their respective class channels /ILtanks etc...
/ILpaladins (Paladins need to sort out the blessing buffs at the beginning of the raid)
/dhhealers (All healers should join this channel)

7.Raid participant has to have enough potions, reagents, ammo, poisons etc. so that they do not run out during the raid. Failure to do so will result in dkp deductions.

8.NO money will be looted from the bosses untill everyone is ressed.


9.Unannounced AFK's, disconnects, and other conditions which mean you're not performing in the raid may lead to removal/replacement in the raid at the discretion of the raid leader.

10.Everybody that applies on raid page should be in the raid, or get dkp penalty or no prior for next raids.

11. Before you start a raid, get prepared. We don't have time to wait. If not repaired this can lead to loss of dkp or no prior in future runs.

12. Every raiding member in this guild will have to attend three raids a week to ensure his raidingspot. Failure to do so will result in the loss of your raidingspot.
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